Demon 5e stats.

Incorporeal Movement. The demon can move through other creatures and objects as if they were difficult terrain. It takes 5 force damage if it ends its turn inside an object.Light Sensitivity. While in bright light, the demon has disadvantage on attack rolls, as well as on Wisdom (Perception) checks that rely on sight.. Shadow Stealth. While in dim light or darkness, the demon can take the Hide ...

Demon 5e stats. Things To Know About Demon 5e stats.

Description. This wormlike monstrosity blends in with the rock of the caverns it haunts. When prey comes near, its barbed tentacles unfurl to reveal its hungry, snapping beak. Dungeons and Dragons (D&D) Fifth Edition (5e) Monster - Grick - The wormlike grick waits unseen, blending in with the rock of the caves and caverns it h...Slaving away throughout centuries under the cruel command of ancient, and now dead, demon lords, he eventually managed through sheer will to evolve from a larva, to a mane, rutterkin, nalfeshnee, and finally a balor. Unhappy with just that, Orcus conquered the 113th layer, becoming the great demon lord we know today.Orcus » Monster Stat Block - DnD 5e. Huge Fiend (Demon), Chaotic Evil. Armor Class 17 (natural armor), 20 with the Wand of Orcus. Hit Points 405 (30d12 + 210) Speed 40 ft., fly 40 ft. STR.You must summon a demon. Demons are a specific type of creature, and, luckily, D&D Beyond lets you search exclusively for demons.It even lets you limit them by CR, so you can gets lists like all demons of CR 5 or lower.It is worth noting that these lists will include certain variants as separate entries; for example: the summoner variant of demons and the reduced threat variants of monsters ...

5-6. Eight demons of challenge rating 1/4 or lower. The DM chooses the demons, such as manes or dretches, and you choose the unoccupied spaces you can see within range where they appear. A summoned demon disappears when it drops to 0 hit points or when the spell ends. The demons are hostile to all creatures, including you.

Summon Greater Demon is a spell for 5th edition published in Xanathar's Guide to Everything. Summon Greater Demon 4th-level conjuration Casting Time: 1 action Range: 60 feet Components: V, S, M Duration: Concentration, up to 1 hour Casters: Warlock, Wizard. Unofficial Description: You summon a CR 5 or less demon and have it attack other creatures.Senses Passive Perception 13. Languages --. Challenge 1/4 (50 XP) Proficiency Bonus +2. Keen Hearing and Smell. The wolf has advantage on Wisdom ( Perception) checks that rely on hearing or smell. Pack Tactics. The wolf has advantage on attack rolls against a creature if at least one of the wolf's allies is within 5 feet of the creature and the ...

Damage Immunities Fire, Poison. Condition Immunities Charmed, Frightened, Poisoned. Senses Darkvision 120 ft., Passive Perception 10. Languages Understands Infernal but can't speak it. Challenge 0 (10 XP) Proficiency Bonus +2. Devil's Sight. Magical darkness doesn't impede the lemure's darkvision. Hellish Rejuvenation.The new shadow demon remains enslaved to the demonic knight until the knight's death and cannot summon demons of its own. A demonic knight can only have two such shadow demons under its command. Summon Demon (1/day). A demonic knight has a 50 percent chance of summoning 1d4 shadow demons, 2 hezrous, 1 glabrezu, 1 vrock, or 1 marilith.Shortbow. Ranged Weapon Attack: +4 to hit, range 80/320 ft., one target. Hit: 5 (1d6 + 2) piercing damage. terms and conditions. Dungeons and Dragons (D&D) Fifth Edition (5e) Monster - Skeleton - Skeletons arise when animated by dark magic. They heed the summons of spellcasters wh...The cerberus has three heads. While it has more than one head, the cerberus has advantage on saving throws against being blinded, charmed, deafened, stunned, and knocked unconscious. Whenever the cerberus takes 56 or more damage in a single turn, one of its heads dies. If all its heads die, the cerberus dies. Pack Tactics.Cambion 5e: Stats and Guide for Players and DMs. Fiends are certainly a menace to just about any D&D adventurer. From Demon Lords to Archdevils, this entire category of creatures is almost exclusively evil, bred to inflict pain upon mortals in some way, shape, or form. Of course, it would be insane to say that all fiends are innately evil.

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Orcus » Monster Stat Block - DnD 5e. Huge Fiend (Demon), Chaotic Evil. Armor Class 17 (natural armor), 20 with the Wand of Orcus. Hit Points 405 (30d12 + 210) Speed 40 ft., fly 40 ft. STR.

Actions. Multiattack. The demon makes three attacks: two with its fists and one with its hoof. Fist. Melee Weapon Attack: +7 1d20+7 to hit, reach 5ft, one target. Hit: 9 (1d10+4) 1d10+4 bludgeoning damage. Hoof. Melee Weapon Attack: +7 1d20+7 to hit, reach 5ft, one target. Hit: 10 (1d12+4) 1d12+4 bludgeoning damage. If the target is a creature, it must succeed on a DC 14 Strength saving throw ...A shadowblade gains their powers over shadow via a ritual in which they kill a shadow demon and mystically prevent it from re. Summon Shadow Demon (1/Day). The drow attempts to magically summon a shadow demon (see the Monster Manual) with a 50 percent chance of success. If the attempt fails, the drow takes 5 (1d10.1. Depending on how broad your definition of deities is, you might include the demon lords from Mordenkainen's Tome of Foes. Although their worshipers are comprised of pretty much only the most insane cults, they are worshiped, grant spells, abilities, etc. to their followers. Their CR is in the 22+ range, but that doesn't include their Lair ...See full list on 5e.d20srd.org Basic Rules Sources Monster Stat Blocks (N) Skills Deception +7, Insight +6, Perception +6, Stealth +6. Damage Resistances cold, fire; bludgeoning, piercing, and slashing from nonmagical attacks that aren’t silvered. Condition Immuniti es charmed. Senses darkvision 120 ft., passive Perception 16. Languages Abyssal, Common, Infernal, Primordial. …Bite. Melee Weapon Attack: +11 to hit, reach 10 ft., one target. Hit: 40 (6d10 + 7) piercing damage plus 10 (3d6) fire damage. If the target is a creature, it is grappled (escape DC 17). Until this grapple ends, the target is restrained, and the remorhaz can't bite another target.. Swallow. The remorhaz makes one bite attack against a Medium or smaller creature it is grappling.Traits. Shapechanger: The imp can use its action to polymorph into a beast form that resembles a rat (speed 20 ft.), a raven (20 ft., fly 60 ft.), or a spider (20 ft., climb 20 ft.), or back into its true form. Its statistics are the same in each form, except for the speed changes noted. Any equipment it is wearing or carrying isn't transformed.

Find the stats and abilities of a shadow demon, a medium fiend with chaotic evil alignment, in the Monster Manual for Dungeons & Dragons 5th edition. Learn about its …Find the stats and abilities of a shadow demon, a medium fiend with chaotic evil alignment, in the Monster Manual for Dungeons & Dragons 5th edition. Learn about its …The blade demon has advantage on saving throws against spells and other magical effects. Magic Weapons. The blade demon's attacks are magical. Actions. Multiattack. The blade demon makes two scythe hands attacks and then uses either its braid flail or wounding wings. Braid Flail. Melee Weapon Attack: +11 to hit, reach 10 ft., one target.Imp. Shapechanger. The imp can use its action to polymorph into a beast form that resembles a rat (speed 20 ft.), a raven (20 ft., fly 60 ft.), or a spider (20 ft., climb 20 ft.), or back into its true form. Its statistics are the same in each form, except for the speed changes noted. Any equipment it is wearing or carrying isn't transformed.Multiattack. The dog makes two bite attacks. Bite. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) piercing damage. If the target is a creature, it must succeed on a DC 12 Constitution saving throw against disease or become poisoned until the disease is cured. Every 24 hours that elapse, the creature must repeat the saving throw, reducing its hit point maximum by 5 ...

Demon Traits. Most demons possess the following traits (unless otherwise noted in a creature's entry). Immunity to electricity and poison. Resistance to acid 10, cold 10, and fire 10. Summon : Many demons share the ability to summon others of their kind (the success chance and type of demon summoned are noted in each monster description ...Devourer. From Volo's Guide to Monsters, page 138. Fiendish Nature. The devourer doesn't require air, food (other than souls), drink, or sleep. Multiattack. The devourer makes two claw attacks and can use either Imprison Soul or Soul Rend. Claw. Melee Weapon Attack: +10 to hit, reach 5 ft., one target. Hit: 12 (2d6 + 5) slashing damage plus 21 ...

Actions. Multiattack: The devil makes three melee attacks: two with its fork and one with its tail. It can use Hurl Flame in place of any melee attack. Fork: Melee Weapon Attack: +10 to hit, reach 10 ft., one target. Hit: 15 (2d8 + 6) piercing damage. Tail: Melee Weapon Attack: +10 to hit, reach 10 ft., one target.The gargoyle makes two attacks: one with its bite and one with its claws. Bite. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: (1d6 + 2) piercing damage. Claws. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: (1d6 + 2) slashing damage. These D&D 5E Free Basic Rules only contain a fraction of the races, subclasses ...The wight makes two longsword attacks or two longbow attacks. It can use its Life Drain in place of one longsword attack. Life Drain. Melee Weapon Attack: +4 to hit, reach 5 ft., one creature. Hit: 5 (1d6 + 2) necrotic damage. The target must succeed on a DC 13 Constitution saving throw or its hit point maximum is reduced by an amount equal to ...The devil dog is a lesser devil, often employed to hunt down those few souls who escape from the arch-devils. It is a bizarre looking creature; it has the locomotive skills of a hound, loping after prey, yet its rear digitigrade legs are longer than a normal hound's, giving them a hunched, perpetually-about-to-pounce posture.Actions. Bite. Melee Weapon Attack: +6 to hit, reach 5 ft., one creature. Hit: 12 (2d8 + 3) piercing damage, and the target must make a DC 14 Constitution saving throw, taking 28 (8d6) poison damage on a failed save, or half as much damage on a successful one. If the poison damage reduces the target to 0 hit points, the target is stable but ...Actions. Multiattack. The pit fiend makes four attacks: one with its bite, one with its claw, one with its mace, and one with its tail. Bite. Melee Weapon Attack: +14 to hit, reach 5 ft., one target. Hit: (4d6 + 8) piercing damage. The target must succeed on a DC 21 Constitution saving throw or become poisoned.The demon has advantage on saving throws against spells and other magical effects. Regeneration. The demon regains 10 hit points at the start of its turn if it has at least 1 hit point. ACTIONS. Multiattack. The demon makes two attacks. Bite. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 11 (1d12 + 5) piercing damage. Ram.

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Summon Greater Demon is a spell for 5th edition published in Xanathar's Guide to Everything. Summon Greater Demon 4th-level conjuration Casting Time: 1 action Range: 60 feet Components: V, S, M Duration: Concentration, up to 1 hour Casters: Warlock, Wizard. Unofficial Description: You summon a CR 5 or less demon and have it attack other creatures.

Description. Barlguras normally stood 5‒6 ft (1.5‒1.8 m) tall, [3] although some were known to reach just under 8 ft (2.4 m) and weighed 650 lb (290 kg). [1] They were visually similar to orangutans, possessing broad shoulders, [1] long forelimbs, and short legs. While capable of standing upright they normally shambled across the ground on ...Maw demons share the ceaseless hunger for carnage and mortal flesh of their master, Yeenoghu, who appears in this book. After a maw demon rests for 8 hours, anything devoured by it is transported directly into the Lord of Savagery's gullet. Maw demons appear among gnoll war bands that worship Yeenoghu, usually summoned as part of ritual ...The Kansas City Chiefs, also known as the NFL KC Chiefs, are one of the most exciting teams to watch in the National Football League. With a strong roster of talented players, they...Challenge 13 (10,000 XP) Proficiency Bonus +5. Shapechanger. If the vampire isn't in sunlight or running water, it can use its action to polymorph into a Tiny bat or a Medium cloud of mist, or back into its true form. While in bat form, the vampire can't speak, its walking speed is 5 feet, and it has a flying speed of 30 feet. Vrock. Magic Resistance. The vrock has advantage on saving throws against spells and other magical effects. Multiattack. The vrock makes two attacks: one with its beak and one with its talons. Beak. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 10 (2d6 + 3) piercing damage. Talons. DESCRIPTION. A gnoll fang of Yeenoghu is a gnoll that has been possessed by a demonic spirit, a gift bestowed upon them by the demon lord Yeenoghu. They are considered the Lord of Savagery's most favored servants. A gnoll fang of Yeenoghu looks like a large, evil, hyena-like humanoid that stands erect on two legs and has hands that can ...You utter foul words, summoning demons from the chaos of the Abyss. Roll 1d6 on the following table to determine what appears. 1-2) Two demons of challenge rating 1 or lower. 3-4) Four demons of challenge rating 1/2 or lower. 5-6) Eight demons of challenge rating 1/4 or lower. The DM chooses the demons, such as manes or dretches, and you choose ...Hit: (2d6 + 8) slashing damage plus (3d6)fire damage. The target must succeed on a dc 20 strength saving throw or be pulled up to 25 feet toward the balor. Teleport. The balor magically teleports, along with any equipment it is wearing or carrying, up to 120 feet to an unoccupied space it can see. These D&D 5E Free Basic Rules only contain a ...RUTTERKIN - 5e stats. Medium fiend ( demon ), chaotic evil. Crippling Fear. When a creature that isn't a demon starts its turn within 30 feet of three or more rutterkins, it must make a DC 11 Wisdom saving throw. The creature has disadvantage on the save if it's within 30 feet of six or more rutterkins. On a successful save, the creature ...SHOOSUVA - 5e stats. Large fiend ( demon ), chaotic evil. Armor Class 14 (natural armor) Hit Points 110 (13d10 + 39) Speed 40 ft. Proficiency Bonus +3. Proficiency Bonus +6 ( 5th Edition Advanced Mode) STR. DEX.Multiattack. The rakshasa makes two claw attacks. Claw. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 9 (2d6 + 2) slashing damage, and the target is cursed if it is a creature. The magical curse takes effect whenever the target takes a short or long rest, filling the target's thoughts with horrible images and dreams.

A mud mephit is about 4 feet tall and weighs about 60 pounds. Its skin is brown and slimy, covered with patches of dirt and gravel. Its eyes are dull and sunken, and its mouth is full of sharp teeth. Its wings are leathery and ragged, barely able to lift its body off the ground. Drive and steer the Demon Grinder. Chomper (Requires 1 Crew and Grants Half Cover). Melee Weapon Attack: +9 to hit, reach 5 ft., one target. Hit: 25 (6d6+4) piercing damage. A target reduced to 0 hit points by this damage is ground to bits and spit out through the pipes on both sides of the Demon Grinder. Any nonmagical items the However, this lack of interaction with other demons does not keep them from evolving, as deals with mortals allow shadow demons to gain power via vicarious death and destruction. Orthax did share many of the basic abilities, resistances, immunities, and vulnerabilities of a textbook Shadow Demon, including light revealing and weakening its …The most up-to-date source for Demogorgon 5e content is Mordenkainen Presents: Monsters of the Multiverse. You can also find details on the demon in the Out of the Abyss campaign book, but the information you find here may be slightly different. This is because it presents stats from the now-shelved Mordenkainen's Tome of Foes.Instagram:https://instagram. rouses hours christmas eve Traits. Rampage. When it reduces a creature to 0 hit points with a melee attack on its turn, the maw demon can take a bonus action to move up to half its speed and make a bite attack.Melee Weapon Attack: +5 to hit, reach 10 ft., one target. Hit: 8 (1d10 + 3) slashing damage. If the target is a creature other than an undead or a construct, it must succeed on a DC 12 Constitution saving throw or lose 5 (1d10) hit points at the start of each of its turns due to an infernal wound. meekah actor One of the least understood and most often vilified humblefolk in the Wood, vulpins have earned a bad reputation that isn’t entirely deserved. Racial Traits. +2 Intelligence, +1 Charisma, Darkvision, Bite, Evasive, Bewitching Guile. View Vulpin Details. Dungeons and Dragons (D&D) Fifth Edition (5e) Races. A comprehensive list of all official ... ioe number In any case, the result is a ravenous monster called a maw of Yeenoghu, which is wholly devoted to the demon lord. A maw of Yeenoghu grows a mane of hair and hunches over like a gnoll. Its jaw grows and widens, and its mouth fills with multiple rows of sharp teeth. These teeth constantly grow, driving the maw to bite and chew on anything within ... city of portland traffic cameras The quasit can use its action to polymorph into a beast form that resembles a bat (speed 10 ft. fly 40 ft.), a centipede (40 ft., climb 40 ft.), or a toad (40 ft., swim 40 ft.), or back into its true form. Its statistics are the same in each form, except for the speed changes noted. Any equipment it is wearing or carrying isn't transformed.Shadow Stealth. While in dim light or darkness, the demon takes the Hide action. A higher form of shadow demon created when a powerful demon's essence is prevented from returning to the Abyss. Greater shadow demons long to return to their true forms and will serve any master who promises to aid them in this task. twin peaks in ohio Devils make up one pillar of the forces at work during the Blood War that ravages the Lower Planes. Devils are a subset of the larger "Fiend" race, representing the Lawful Evil plane of the Nine Hells of Baator. They constantly war with the equally evil but extremely chaotic Demons with whom they share the Lower Planes. mcelhatten The nightmare can grant resistance to fire damage to anyone riding it. Illumination. The nightmare sheds bright light in a 10-foot radius and dim light for an additional 10 feet. Actions. Hooves. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 13 (2d8 + 4) bludgeoning damage plus 7 (2d6) fire damage. Ethereal Stride.A giant hyena is a large beast that resembles a normal hyena, but much bigger and stronger. It has a shaggy brown coat, a powerful jaw, and a long tail. Its eyes are yellow and cunning, and its ears are alert for any sound of prey or danger. A giant hyena can grow up to 12 feet long and weigh up to 800 pounds. great clips derr rd Attributes. Ice Devil. Large fiend (devil), Lawful Evil. Armor Class 18 (Natural Armor) Hit Points 180 (19d10+76) Speed 40 ft. STR. 21 (+5) DEX. 14 (+2) CON.Barbed Devil. Barbed Hide. At the start of each of its turns, the barbed devil deals 5 (1d10) piercing damage to any creature grappling it. Devil's Sight. Magical darkness doesn't impede the devil's darkvision. Magic Resistance. The devil has advantage on saving throws against spells and other magical effects. 95q listen live Attributes. Ice Devil. Large fiend (devil), Lawful Evil. Armor Class 18 (Natural Armor) Hit Points 180 (19d10+76) Speed 40 ft. STR. 21 (+5) DEX. 14 (+2) CON.Jun 29, 2022 · Demon Lords are extremely difficult to kill and when they are, if they are killed outside of the Abyss, they are sent back to the Abyss rather than permanently killed. This is different to ordinary demons who risk being reborn as a weaker form of demon when sent back to the Abyss. For this reason, attacks on the mortal plane and other planes ... did joey diaz play in the sopranos Less of an actual event and more an age-old conflict, this was a war that was waged on the lower planes of existence for millenia. This legendary battle was fought between the inhabitants of the lower planes, fiends. Devils and demons pitted themselves against each other – a feud between evil beings that still exists to this day.together to fight to the death, leaving Demogorgon victorious but weakened as the adventurers face off against the Prince of Demons. Even wounded and weakened, though, Demogorgon is a legendary foe, and the fate of the Underdark and all Faerûn rests on the adventurers' final battle. Wand of Orcus. gas stations conway sc In D&D 5e, Archdevils are the rulers of the 9 layers of Hell and are extremely powerful and cunning beings ruled by Asmodeus, the greatest Archdevil of all. ... But one day, influenced by the Demon Lord Pazuzu, Asmodeus (a highly influential angel back then) rebelled against He Who Was (the deity of Mount Celestia), encouraging others to join ... menards edging blocks Nabassus were gaunt, gargoyleish creatures that stood 7 ft (2.1 m) tall [4] and weighed 140 lb (64 kg). [3] Their emaciated bodies were scaly, leathery, and covered in tight sinewy muscles. Their elongated heads had noseless faces with a large tusked mouth, a pair of forehead horns, and beady eyes. Although their eyes were sometimes steel gray ...Astaroth was a mighty demon prince of the Infinite Layers of the Abyss,[6][4][1][2][3] His title was Diabolus and he was concerned with matters of prophecy.[1][2] After his death, "Astaroth" became an alias for the arch-devil turned god Gargauth,[7] while the original Astaroth became a vestige.[2] Some time in ancient history, Astaroth—even then a very powerful demon lord—volunteered to ...SUCCUBUS - 5e stats. Medium fiend ( demon, shapechanger), neutral evil. Armor Class 15 (Natural Armor) Hit Points 66 (12d8+12) Speed 30 ft., fly 60 ft. Proficiency Bonus +2. Proficiency Bonus +5 ( 5th Edition Advanced Mode)